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Hans Crefcoeur
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Sparrowhawk

Sparrowhawk was part of one of our Gamelab projects in which we have to create a game over the course of 2 blocks (around 14 weeks.) This game was created by a team of 18 people.

Sparrowhawk


Bird Rig

Bird rig

My main task for this project involved rigging. The birds are the main characters and are always on the screen, so the quality had to be top-notch. I wanted to give the animator a high level of control with a minimum amount of controls.

Especially a lot of time and effort has been put into the wings. All the feathers have 2 bones to allow for fanning out and bending up and down. there are 5 controls at the tip and 5 controls halfway through the wings for controlling the shape. However, in a seperate layer there are also individual controls for every feather in case the animator needs to fine tune something.

All the bones for the feathers are bound to a spline IK that has a hair modifier so we can simulate drag and wind on top of the created animation.

Sparrowhawk Worldbuilding

World Building

For this project I was also in charge of all the worldbuilding and the exporting. I was the primary point of communication between the Art and Tech departments. Whenever something didn't work I would sit down with a programmer and fix it.

Art:
Bulent Camdere      (Art Lead)
Hans Crefcoeur
Francois Smits
Bram Smulders
Mike Schaap
Daniel Cuatt
Sander Meijer
John vd Jagt
Sita Vriend
Nathalie van Agtmaal
Design:
Darek Ciechacki   (Team Lead)
Jimi Hendrix         (Producer)
Lisa Burgers         (Design Lead)

Tech:
Martinus Terpstra  (Tech Lead)
Bart de Bree
Sander Meessen
Stefan Hanneveer
Kevin Bongers

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© 2015 Hans Crefcoeur
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