Sparrowhawk
Bird rigMy main task for this project involved rigging. The birds are the main characters and are always on the screen, so the quality had to be top-notch. I wanted to give the animator a high level of control with a minimum amount of controls.
Especially a lot of time and effort has been put into the wings. All the feathers have 2 bones to allow for fanning out and bending up and down. there are 5 controls at the tip and 5 controls halfway through the wings for controlling the shape. However, in a seperate layer there are also individual controls for every feather in case the animator needs to fine tune something. All the bones for the feathers are bound to a spline IK that has a hair modifier so we can simulate drag and wind on top of the created animation. |
Art:
Bulent Camdere (Art Lead) Hans Crefcoeur Francois Smits Bram Smulders Mike Schaap Daniel Cuatt Sander Meijer John vd Jagt Sita Vriend Nathalie van Agtmaal |
Design:
Darek Ciechacki (Team Lead) Jimi Hendrix (Producer) Lisa Burgers (Design Lead) Tech: Martinus Terpstra (Tech Lead) Bart de Bree Sander Meessen Stefan Hanneveer Kevin Bongers |
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